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(09-22-2015, 09:04 AM)hauntmedoitagain Wrote: Personally I've never understood the point of sticking with an MMO if RP is your only draw. Tabletop and message boards would be preferable and less restrictive at that point.
That's not to say I don't have a handful of minor complaints with FFXIV, but overall, it's a rare, polished breed and a steady blend of interest in both RP and the game itself has kept me here.
(09-20-2015, 06:10 PM)Eses Fafa Wrote: Gameplay-wise, I chock the combat system as slower and clunkier than WoW, especially with DRGs who become locked in their own jumps a lot. PvP is wholly unbalanced, and individuality as a player is entirely a cosmetic feat as once we choose our class, our path is already laid out for us to follow, making it so you don't get to be any different from those of your own class/job. You all must follow a rotation or be a bad player.
So clunky that every job can be successfully played on controller?
Also, I'd argue that most jobs are better improvised to the situation at hand as opposed to following a specific rotation, DRG being one of the only exceptions I can think of and even then there's a handful of skills up to player discretion.
As for the lack of varying builds, well... the fact you can change your role at the press of a button more or less counters that. FFXIV would probably be a nightmare if they introduced heavy stat and skill selection.
I've seen much slower games be run on controller. Keyboard and gamepad make very little difference other than preference of the player in my opinion.
Also at the end of the day, even if you have all classes maxed out with the top gear, it doesn't make you unique as a character, it just means you've put a LOT more effort in than everyone else (also you have a lot less bank space..) and your cross-class skills don't really amount to much. I've seen a lot of the jobs and their abilities, and there are a LOT, ones we will wind up using at least once each, but the cruel truth is, once you assign yourself to a set class, your role and rotation with skill will be pretty much set in stone, differing only when say..as a DRG, I decide if I have the nads to use Geirskogul mid-combat with less than 20 seconds Blood time or utilise buffs or cross-class. THAT is the extent of my unique characteristics other than aesthetic. Sure, I can switch to WAR, but then I'd be all the same as the rest of the Warriors unless I suck beyond all compare, which places me at an odd situation with a lot less bank space.
Your value as a player is henceforth solely deemed on your gear level and whether you bothered to level the other classes. While I get that this was likely implemented so you didn't have to keep making new characters through the INCREDIBLY lengthy storyline (great as it is), you're placed in a situation comparable with an MMO like Secret World with less loadout customisation and more a lineup of preset skills and a job you must perform when with groups depending on which class you chose.
Sure, WoW may be the same scenario where your character is the only thing that's different when you choose your class/professions, but that game has had a lot more time for players to follow their own paths and decide for themselves what these will do with 33 (soon 36) potential rotations which are quite malleable because of talents.
Another popular multiplayer game would be say..Team Fortress 2. One's loadout and personal choice in playstyle makes a world of difference for what narrow-minded folk believe to be 9 paths to take. What one thinks is a tanky fellow with high close/mid range damage could in fact be a lunatic with a one-shot melee streak combo or an off-chance healer in a pinch.
TL;DR: We're not unique as characters, we're unique solely based on our merits, achievements and aesthetics. We can make minor alterations with cross-class abilities but we're pretty much the same.
P.S. RP is the main pull for me here and I'm most likely a lunatic as a result.