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(10-10-2015, 06:07 PM)Sounsyy Wrote:(10-10-2015, 04:31 PM)Masaki Moui Wrote: My other theory is that the reason the Coeurlclaws and Redbellies are rampant in the South Shroud is because the Hedge that is mentioned by O-App-Pesi in Sounsyy's post has been all-but destroyed during the Calamity, and the elementals are severely weakened due to aether being drained low everywhere in the world right now. So they are relying upon the Wood Wailers and Conjurers to continue to hound those who have a great deal of Woodsin because the elementals only have enough strength to come forth in times of great peril; such as one of the Conjurer quests in the South Shroud where you fight off Voidsent with the NPC Hearers.
Perhaps that, but the poachers and looters and thieves were a problem in 1.0 as well, when the elementals were at their full strength. I think that the problem lies in how much the poachers are poaching, not that they are poaching. There's some interesting lore that the areas of South Shroud are elemental-sanctioned hunting grounds. Certain things can be culled, just obviously not to excess. Here's some lore snippets:
Charline Wrote:Quarrymill was named for the waterwheels that served to process raw stone into building material. Over the years, it has come to be a gathering place for hunters and trappers, owing to its location amidst elemental-sanctioned hunting grounds. Quarrymill is also a place of judgement. All outsiders who wish to dwell in the Twelveswood must present themselves here to have their worthiness weighed by the elementals. Those whose petition is denied cannot remain in the wood, nor can they receive of its bounty. Harsh though it may seem, this has been the way of it since time immemorial.
045 Vista Record Wrote:South Shroud Landing
Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.
Isarmoix Wrote:Antelope and dormice abound in these parts, but we must be careful not to hunt more than befits our need. What the forest gives, it can just as easily take away.
Wood Wailer Sentry Wrote:Even the bounty of the forest has its limits. To loot it for your own gains is to court the wrath of the elementals...
Now, the whole Coeurlclaw poacher problem is obviously exacerbated by the fact that its "King" requires initiates to murder Wood Wailers.
Faucertaux Wrote:Mayhap you've heard the tales, but the place they call Redbelly Hive wasn't always a wretched nest of scum and villainy. In the old days, it was home to a hamlet called Boughbury, where Hyur and Elezen alike lived a life of peace. That was before the Calamity came and all hells broke loose. Those Redbelly whoresons moved in when the villagers fled, and they've had their run of the place ever since.
And the hatred against the Redbelly Elezen seems to be more motivated by their hostile take over of a once-peaceful hamlet, and their willingness to kill Gridanians.
Faucertaux Wrote:When the surviving villagers tried to return from Gridania, they found those Redbelly bastards living on their land. Bad enough to lose your loved ones, but then to lose what little's left...
Cuthbert Wrote:Do you know how it feels? To see another man in your home, yet you're powerless to throw 'em out? For years!? Gods damn them all...
Conspiracy Theory Wrote:High-ranking members of the Redbelly Wasps have gathered in an abandoned hovel to discuss their next attack on Gridania's trade routes. See that they do not leave alive.
Hey thanks for this insight as it paints a better picture that I can't easily reach since I wasn't able to play in 1.0. I can find all kinds of lore fragments taken from the cut scenes or flavor text, but I'll never know how the gameplay felt in the open world. So, what I'm hearing then is, there are more reasons for the poachers and looters remaining in the Shroud despite their behavior and these stem from before the Calamity.
Also that Amberscale information was just awesome to sift through - I appreciate it.