
(10-27-2015, 01:55 PM)Empath Wrote:It's like what you're supposed to do when you play children's card games.(10-27-2015, 01:50 PM)Warren Castille Wrote:(10-27-2015, 01:37 PM)Kage Wrote:(10-27-2015, 01:32 PM)Warren Castille Wrote: I'd like to call into question exactly how "legacy" these spells are. From one of the wikia pages:I guess if you're going by Japanese play it is? For those of us who played english versions, even FF7 had SpellNumerals. -ra, -ga, -ja for us were added in for other titles when they were remade / remastered.
Quote:Final Fantasy VIII is the first game in the saga to have the spell called Thundara. Thundara causes medium Lightning-elemental damage on one opponent. It is a common spell that can be drawn from various mid-level enemies in the game, as well as refined from items and lower level spells. Casting Thundara in battle increases compatibility with Quezacotl by 2, but lowers compatibility with Ifrit by 0.6 and with Eden by 0.2. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Thundara spells, among other basic spells.
Every other game prior to 8 called Thunder spells "Bolt" until you get to the remakes.
So... the legacy for people who played the originals ignore ra-ga-ja.
Personally I don't mind the system as is. When I dabbled in some spell RP it was never "cast named spell". Even now, it's not a concern for me if I were to in the future. I mean it's not like I am going to 'cast Flash' in roleplay either.
I could probably count on my genitals how many people here first played the FF games in the original Japanese.
I'm just saying that "legacy" in this case doesn't mean anything besides "version I liked best / saw first / is how they do it in other languages," none of which have any bearing on the game as a game. SE is trying to draw as many players as they can regardless of familiarity with the game series, and "Fira / Firaga / Firara / Firaja" doesn't denote any sort of hierarchy in terms of power or usefulness to someone who hasn't already seen them in other games.
Fire 1 2 3 4 is fairly straightforward, even if the AoE versions are a bit strange. If the game used more attack spells I could see them doing the XI version of both suffix and numeral-level for the combat system in XIV is incredibly anti-that.
It's weird, but it was weird in XI, too, and it was weird in other games too.
But that's the thing. Fire I, II, III, and IV do not denote their usefulness either. Fire 1 is the primary spell you should be using, whereas fire II is strictly an AoE and a poor choice for single target, Fire III should be used exclusively for refreshing astral fire stacks, and IV should be used to juggle Enochian.
They already don't make any sense in the slightest, nor are any of them particularly more "powerful" than other options. Each spell has a use, and the numerical system doesn't identify that just as much as the legacy terminology.
You read the cards when you play those, right?
Read what the skills do!
Seriously, it's not that hard.