
(10-30-2015, 08:34 PM)Warren Castille Wrote:(10-30-2015, 08:28 PM)Sinjo Wrote:(10-30-2015, 10:20 AM)Warren Castille Wrote:
Er, It's rogue-like, not rogue-exactly like. Hence why I said smash was one of the first rogue-like.
Roguelikes are defined by a couple of characteristics. One, the levels are almost always randomly generated. Two There are upgrades or items that either carry when you die (or in extreme versions, lost entirely.). And Rpgue-likes are definitely not mutually exclusive to any genre.
They definitely do not require the same skill set. Other than maybe, critical thinking. They can be anything from platformers to turn based RPGs. As well as twitch shooters and twin stick shooters.
Here's a list of rogue-likes on steam. As you can see the Isaac series is among them.
Rogue Legacy is a personal favorite of mine, great platforming, gameplay and music.
FTL is another great Rogue-like. Space battles and all that.
Darkest Dungeon is a turn based, class Rogue like, very cool. Super unforgiving.
Last is Sunless sea. A super atmospheric game, very lovecraft-esque. And just as brutal as Darkest Dungeon.
I blame TVtropes. By that logic, anything with a New Game Plus is a Rogue-Like.
The term exists to describe games that are specifically like Rogue, the game. I can't call Need for Speed an RC-Pro AM-like because they both involve cars. Rogue-lite (emphasis on LITE) refers to the less-hardcore variety of games that Rogue Legacy and Isaac fall into.
Edit: To further differentiate, you do not carry over data or items beyond your personal player knowledge in Rogue, Amgband, Nethack or the myriad other Rogue-likes that are based on Rogue. You have two features, really: Permadeath and random maps. They're played in a very specific way that is sort of its own genre because they don't share gameplay with anything else, hence the title. Rogue Legacy is equal parts legacy-data from your myriad deaths but it's also an action platformer. Isaac is as much a twinstick shooter as it is a gradual unlocking game. FTL is... Sort of unique as well, and is likely closer to the spirit than the other examples. I haven't played Darkest Dungeon but I believed it was closer to Wizardry (and could be wrong) and while I do quite enjoy Sunless Sea as well, it's still not exactly the same; It's a top-down shooter with excellent atmosphere and writing at the heart of it.
I realize I'm arguing semantics and derailing. Someone report me.
It looks like you're grasping at straws man. You're not really providing any reason these things aren't Rogue-likes, other than you don't think they are. The games are classified under those tags for a reason.
I'm not going to derail the topic, but you can't say your opinion is fact. The term represents more than games that are like rogue. In fact, grammatically. "Like rogue" and "rogue like" imply different things. E.g "This game is like rogue. it plays the same." and "This is rogue like, it's got aspects of rogue in it."