
Hey there! As someone who's run all 13 turns on content, most of them at 50 are beatable with about an hour of investment and having watched a video beforehand. Off the top of my head, the three that will really pose a threat to groups at 50 are Turn 9, 12 and 13 due to respective unique mechanics for their time. Around the turn of the New Year I may have some spare time to offer help, though! (I know how to teach all of them save for Turn 8, never invested a lot of time in it when we pushed to 9).Â
You're right, though. Unsynced Coil runs are a snorefest. A lot of them can be cleared within 5 minutes with how high damage gets at 60 with Echo! If you want any more info, you can always whisper me in-game. I'd love to help in any way I can even if I'm busy for the foreseeable future.
You're right, though. Unsynced Coil runs are a snorefest. A lot of them can be cleared within 5 minutes with how high damage gets at 60 with Echo! If you want any more info, you can always whisper me in-game. I'd love to help in any way I can even if I'm busy for the foreseeable future.