
Hmm. that'd depend upon just how much work you want to put into this. I'm all for the idea of simply roleplaying it as a bazaar and seeing how things turn out, at least for the first one as a test run. That way you can see what kind of turn-out you'll get from merchants and customers, and gauge if such organization will be important. Things can happen in real life or for any reason folks can't get online sometimes, so scheduling crafters sounds like it could potentially lead to disappointment. :O