(03-02-2016, 03:00 PM)Mavis Wrote: Since the base of a summoner is always the arcanist, one will always use arcanist spells. Normally not a problem, however the sheer myriad of possibilities is daunting. The decay/toxin/general DoT we see ingame are not really my characters style. I have been running in circles for the last couple of days about it, from ideas of using summoned swords as projectiles, Aether-bolts for the lack of a better term, more something graspable, decisive. I am less in the dark of what I could do, but more about what people would be willing to accept.ÂIf even beginning arcanists can summon a "living" creature from aether with relative ease, I don't see why it wouldn't be plausible to summon weapons with the right spells. My arcanist utilizes a spell that allows him to summon tangible scythes, and I've yet to run into another player who's had a problem with it. Aspecting arcane spells with the elements seems... less so, since that's so much more of a conjurer/thaumaturge thing.Â
Ultimately, reactions to whatever you're gonna do, whether or not they're lore-abiding or lore-bending or even breaking, are gonna vary pretty well from RPer to RPer.