I figure in this scenario it would (generally) be a ritualistic, "devour the heart of a worthy foe/desecrate the remains of a pitiful enemy" mentality, and less of a, "Lalafell steak for dinner again?" mentality when it comes to what happens to a person after they kill them.Â
At the current moment, I do plan for the character to lean more towards the violent, antagonist persuasion, but not so uncontrollably or mindlessly to the point that they cannot ever interact with a person in a more mundane way, if the situation called for it. I am not opposed to the idea of being a marked character either. That could lead to some interesting man-hunt roleplay scenarios and showdowns as well.
At the current moment, I do plan for the character to lean more towards the violent, antagonist persuasion, but not so uncontrollably or mindlessly to the point that they cannot ever interact with a person in a more mundane way, if the situation called for it. I am not opposed to the idea of being a marked character either. That could lead to some interesting man-hunt roleplay scenarios and showdowns as well.