I tend to make characters that fall into three categories: the grumpy but (strangely) lovable, the maternal, or the vivacious/cheerful/friendly. Of course, I've played characters that have ventured outside of that scope on numerous occasions. But these three tend to reign supreme.
The grumpy: I'm always nervous that I won't be able to get RP on grumpy characters because they're so...well, grumpy. Sometimes blunt and rude. Some times close lipped and not very responsive. Sometimes even volatile if their space or buttons are pushed too much. This can sometimes put off players/characters and prevent further RP, which gets me droopy at times since the grumps can be really enjoyable once you give them time @_@
The maternal: My mains in GW2, FF14, and WoW all ended up being maternal types. Usually not starting that way and just growing into those shoes over time and development. While a generally well liked character type, I fret sometimes over how likable they can be. Some might think 'How can that be a bad thing?!' and so I'll break it down:
I've had a variety of problems over a variety of MMOs (that's been a mix of fault on both sides) in the last fifteen or so years of roleplay where people like my character too much. They want more RP time with them, more development, more interactions, more one-on-one scenes, moremoremoremoremore. I'm only one person with so many hours in the day to devote to being awake and to gaming. Usually I can only fit two or three engagements in an evening depending on the length and how much attention is needed. Sometimes this has ended in fall out where the other person gets discontent, gets mad at me, sulks, etc.
Usually this only happens with characters of mine that fall into the maternal scope of things. Even though I've had plenty of great experiences...I sometimes catch myself stressing.
The cheerful/friendly: Usually these are my least troublesome characters, but I'll still worry if their cheerfulness is being annoying or not @_@
The grumpy: I'm always nervous that I won't be able to get RP on grumpy characters because they're so...well, grumpy. Sometimes blunt and rude. Some times close lipped and not very responsive. Sometimes even volatile if their space or buttons are pushed too much. This can sometimes put off players/characters and prevent further RP, which gets me droopy at times since the grumps can be really enjoyable once you give them time @_@
The maternal: My mains in GW2, FF14, and WoW all ended up being maternal types. Usually not starting that way and just growing into those shoes over time and development. While a generally well liked character type, I fret sometimes over how likable they can be. Some might think 'How can that be a bad thing?!' and so I'll break it down:
I've had a variety of problems over a variety of MMOs (that's been a mix of fault on both sides) in the last fifteen or so years of roleplay where people like my character too much. They want more RP time with them, more development, more interactions, more one-on-one scenes, moremoremoremoremore. I'm only one person with so many hours in the day to devote to being awake and to gaming. Usually I can only fit two or three engagements in an evening depending on the length and how much attention is needed. Sometimes this has ended in fall out where the other person gets discontent, gets mad at me, sulks, etc.
Usually this only happens with characters of mine that fall into the maternal scope of things. Even though I've had plenty of great experiences...I sometimes catch myself stressing.
The cheerful/friendly: Usually these are my least troublesome characters, but I'll still worry if their cheerfulness is being annoying or not @_@