
I'd like the option to pick a "personality" for your PC (think along the lines of retainer personality). It'd just alter little things like what face your character pulls in certain situations, or what dialogue options you're presented with.
Because of the way FFXIV works - it's an MMO, everyone has to end up at the same "end result" or it messes up the "MM" part - I doubt these things would ever be great enough as to actually impact the in-game outcome of events. But it'd still be nice to have little expressions and customisations of your character as an individual with a personality beyond being a reskin of The Hyur Midlander.
As for in-world utility skills... I admit, Pickpocket and Sap are the two things I miss most from my WoW rogue. Sap (and Distract) because it made stealth challenges more interesting and presented you with tools to solve problems like large pulls in a dungeon or unusually tough mobs in the world, as opposed to just "pay attention to enemy facing and don't mess up". Pickpocket I miss just because it was fun (Mug just doesn't feel the same...), especially getting flavour items that added dimension to otherwise nameless NPCs. One of my fav quests from that game was the one near Ravenholdt that requires Pickpocket and Detect.
I don't expect NIN to change that much, but imo it'd be neat to see what SE would do with the idea of a melée support/utility class...
Because of the way FFXIV works - it's an MMO, everyone has to end up at the same "end result" or it messes up the "MM" part - I doubt these things would ever be great enough as to actually impact the in-game outcome of events. But it'd still be nice to have little expressions and customisations of your character as an individual with a personality beyond being a reskin of The Hyur Midlander.
As for in-world utility skills... I admit, Pickpocket and Sap are the two things I miss most from my WoW rogue. Sap (and Distract) because it made stealth challenges more interesting and presented you with tools to solve problems like large pulls in a dungeon or unusually tough mobs in the world, as opposed to just "pay attention to enemy facing and don't mess up". Pickpocket I miss just because it was fun (Mug just doesn't feel the same...), especially getting flavour items that added dimension to otherwise nameless NPCs. One of my fav quests from that game was the one near Ravenholdt that requires Pickpocket and Detect.
I don't expect NIN to change that much, but imo it'd be neat to see what SE would do with the idea of a melée support/utility class...