(06-15-2013, 09:55 PM)Rhostel Wrote: Hrm. This is where it gets tricky. You see, the way the game frames it, all PCs, old and new, are supposed to be from 'somewhere else'. They're seeking their fortune in Eorzea, but are not from there. Where they are from is left intentionally unexplained, which I think is a sort of callback to the original Final Fantasy's Warriors of Light.
Because of that, the Warriors of Light didn't leave any family behind in Eorzea, going strictly by lore. Of course, that's completely garbage for roleplay, and we're left with which problem has no canonical solution. Could there be bonds strong enough to thwart the memory loss entirely? I don't know, and I don't think the game will give an answer.
So all the adventurers we play are supposed to be immigrants? Do you think they are implying that our PCs are somehow special and can only come from outside of Eorzea? I'm not really sure what purpose it would serve to set it up like that unless there's a reason or it's just for flavor. In any event, yeah, I don't see many people roleplaying with that background. Seems kinda strange.