
Just for clarifications sake, was this information based on 1.0 experiences?
in 1.0, I rarely felt "under powered" rather I was subject to the elemental resistances of certain enemies, and I did use some terrain and debuffs to maintain survivability.
From what I was able to see in 2.0 (which is admittedly little). Good management of the Umbral Ice and Astral Fire Debuff, along with some other spells (such as the Thunder DoT). Rarely left me wanting for more damage.
I would also add that it seemed many a Thamturge was operating from awfully close to their opponent. Made me scratch my head a little considering one of the first class quests emphasizes staying at least an arms breadth away.
On the subject of Fire as a spell type, it was (at least in 1.0) primarily focused on rolling up into AOE damage, Thunder aligned was more potent for single target.
Hope that helps, feel free to ask for clarification, i'm still in boot up mode.
in 1.0, I rarely felt "under powered" rather I was subject to the elemental resistances of certain enemies, and I did use some terrain and debuffs to maintain survivability.
From what I was able to see in 2.0 (which is admittedly little). Good management of the Umbral Ice and Astral Fire Debuff, along with some other spells (such as the Thunder DoT). Rarely left me wanting for more damage.
I would also add that it seemed many a Thamturge was operating from awfully close to their opponent. Made me scratch my head a little considering one of the first class quests emphasizes staying at least an arms breadth away.
On the subject of Fire as a spell type, it was (at least in 1.0) primarily focused on rolling up into AOE damage, Thunder aligned was more potent for single target.
Hope that helps, feel free to ask for clarification, i'm still in boot up mode.