
(01-28-2017, 04:43 PM)Sounsyy Wrote: I do this purely to add a little extra flavor to a fight scene and to make a little nod to the other roleplayer. I wouldn't consider it anything that's necessary or required as that might be needlessly complicated and add more rulesets to what should be a simple /random duel. But when it's done for flavor, I find the fight a little more enjoyable on my end.
For an example I might react to losing a DEF roll 500 against 560 attack as the blow staggering my character versus losing 157 to 736 having the attack completely knocking my character off her feet. But ultimately it depends on how realistically my fight partner sets up possible responses. And sometimes I just ignore the differences if it's going to over-complicate things. I say play with it.
I agree! I'd never force another player to abide by those rules, but I like to follow them in my own responses. If I'm in combat RP with somebody who doesn't really seem interested in a fight that might be ended quickly if they roll far higher than I do, I'll likely switch over to just success/fail. I definitely do feel that combat RP is funner when the roll difference is taken into account, though.
A day or so ago I took part in some combat RP, the DM's rules stating that characters can endure 3 hits before they're KO'd. I rolled a 58 versus something crazy like a 980, so I had it completely overthrow my character, rendering him pretty much out of action after the one hit. I asked the other RP if they'd mind me doing that, or if they'd prefer a longer fight where my character continues until 3 hits, but they were totally cool w the first idea. Like you said, I feel like it's a nice nod to whatever character or roleplayer you're facing, so long as they're okay with it.
Probably not something that's suited to every combat RP encounter, as it may serve only to complicated things as you said, but it's a fun way of going about it.
Thanks for the response!
Khaji Dhoro
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