
(01-29-2017, 01:03 AM)Kiri Rokuyari Wrote:(01-29-2017, 12:56 AM)Charity322 Wrote: I don't like the idea of random rolls, because of the totally random part.
It's such a pity that the duelling system wasn't made able to be done anywhere and not just at the Wolves' Den.
The problem with that would be people who don't PvP having a disadvantage or 1vs1 player imbalance between classes. Let alone you would have to then worry about levels which should never remove someone from any rp.
I often roll when battling but I freeform as well if I know the character and what they can and can't do verse my own and if my character would stand a chance or not.
As for me I prefer relying on role play and the players imagination, though each participant has to have some give and take in this. I often will loose, because selfishly the looser often gets the best RP, though it depends on the other player and how much power they role play.
I will roll if they must, but often the outcome is odd, like the old lady beats up the knight... "live by the dice, die by the dice", and once you start using them it leads down the whole dice/character-sheet mechanics, which would cover the OP's gap in rolls as well as hundreds of other mechanics. Though the Fate-14 stuff looks like a nice compromise for a character sheet and I must try that.
I will use PvP for effects and it is useful to create the visuals of an actual fight. But... one thing I absolutely don't subscribe to is that a players PvP skill equates to their character's skill. The same way a character's level is meaningless.
The good thing is if you are willing to flex a little you can often find a common ground and get the good RP from the situation. After all we do this for RP not PvP via dice?
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]