(01-29-2017, 06:21 AM)Nebbs Wrote: As for me I prefer relying on role play and the players imagination, though each participant has to have some give and take in this. I often will loose, because selfishly the looser often gets the best RP, though it depends on the other player and how much power they role play.
This is pretty much where I'm at. While the Tower does have a couple of light game systems -- one particularly for "offline investigation," where you compare your listed traits to a forum post and thereby decide what your character knows when they investigate an item or NPC -- I've really ended up on the side of the discussing outcomes OOC and working to achieve some story objective for both sides. That way, everyone gets at least some of what they want for character and story development. And yes, that often means that I end up either losing a fight or achieving a Pyrrhic victory. Sure, L'yhta defeats the bad guy, but she's a shattered mess that needs extensive healing and rest.
Then again, I rarely end up in fights with people I don't interact with on at least a somewhat regular basis, and that tends to produce a greater willingness to negotiate. I imagine that, if that were a common thing for me, I might be more amenable to dice rolling -- and I definitely see why that's an important thing in open RP events.
For what it's worth, when I have done random rolls for fights, I do take the relative values into consideration. As an example, Clio's Bacchus Shots competition was based on "lowest roll takes hit, 3 hits and you're out." If I were the lowest roll and it happened to be a really low roll, I'd emote a much more visceral reaction than if it were a high one.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))