(01-30-2017, 07:43 PM)Faith Sauveterre Wrote: I have a few issues the main ones being
1. Mostly just being afraid to approach. You are all terrifying. OH GOD DON'T TOUCH ME..lol, but yeah. The typical anxiety that some peeps have about approaching.
2. I usually like to plan out RPs before attempting because I don't do well with Random Walk ups. Most of the time I don't know where to go with it and it fizzles out into nothing.
3. Kind of feel like my characters are a bit incomplete. Like there is something more I could add to them making them more interesting
I pretty much don't bother trying because of this which kind of sucks cause I see people talk about cool events that happen with their characters.
I'm adjusting to this as well, so you're not alone in this regard. I think many people feel this way.
My main concern is like many others here, the perception of a character. Especially in such a larger group where you can easily be just another face in a crowd. I like blank slates. I take a very general trope, characterization, or concept, and I see how far it can be pushed when set against 'the world." It's been extremely successful for me in the past and I enjoy making characters more than once to see how other RPer's 'change' them.Â
The upside to this is my character feels alive. Every conversation my character has had in game has influenced her. It is very much so in the hands of the people I interact with, and in my experience it creates a character that feels like a team effort.
The downside is I need to start with a quickly recognizable set of characteristics that immediately gives the other player the tools they need to be included. This makes the character intentionally flat on creation. Flat characters are boring. I could understand someone taking a first glance at Esther and thinking she's a stereotype with little else to offer because in some ways she is, at least until the player get's into what parts they can mold.