
(05-18-2017, 01:46 PM)Virella Wrote:(05-18-2017, 01:34 PM)Nodem Wrote:It still wouldn't hurt to keep it, if that fixes some server issues x_X(05-18-2017, 01:20 PM)forrest40pf Wrote: Yeah, I find it truly baffling that this game has no afk timer. Â The amount of people I see Away on a constant basis is ridiculous. Â What is the purpose of SE not implementing that?
It had one after HW release. People found ways around them and ultimately doesn't solve the over-population issue.
Not to mention we also had... Instanced zones. Anybody recall how horrible those were?
http://na.finalfantasyxiv.com/lodestone/...60ec3ce9d/
(05-18-2017, 01:49 PM)Kilieit Wrote: I was honestly astounded when I learned FFXIV didn't have an AFK timeout to start with. I also think it's a bit silly to have a character creation limit when a server goes above a certain population, but no AFK timeout. You would think the two measures would go hand-in-hand...
This was posted earlier, but I didn't see anybody post a reply about it. Balmung has a LOT MORE active players then other servers.
http://livedoor.blogimg.jp/luckybancho/i...8042e2.jpg