(07-18-2017, 01:41 AM)Kellindell Wrote: First question is, what exactly is the role of males in the Keeper tribes once they hit adulthood? Do they stick around at all? Do they hunt or resource gather? I know they don't have any role in child rearing/family but do they still live within the tribe and contribute otherwise?
Second, for Seekers what exactly do Tia do? If you stay within the tribe but are not vying for nunh what other roles can you fill? I know you can leave, start your own tribe or push the hunting grounds of your Nunh. But what if you don't want to do any of that? Are the men assigned other roles? Farmers? Guards? etc...
Third. The whole day vs night thing. How extreme is it? Are Keepers day blind like drow? Do Seekers have any night vision at all or are they like humans in that regard?
The two Miqo'te tribes, from my understanding, basically suffer from the same problem - there are more females than males. They just handle the situation differently.
With Keepers, they have developed into a matriarchal society where the females hold most of the power. Males are raised, and then leave to wander about between the other Clans to aid in producing offspring. I would assume they'd have to have some level of self-sufficiency during their wandering, but if they're also tasked to do similar chores when they're staying with a Clan I'm not so certain. Also, the duration for which they stay I'm also not too knowledgeable on - maybe it depends on the Clan? They could be allowed to stay for a while, or just enough to do their duty and then move on?
With Seekers, the lack of males has taken a different tack - they seek to ensure that only the strongest of the males produces offspring, much like lions in the Savannah. The current head of the the tribe is, of course, the Nuhn and all other males are Tias. While I believe - again, like lions - the females do the majority of the hunting, I don't think there's any particular limit on what Tias can do beyond "don't mate." A Tia with enough leadership skill could very well be a Nuhn's advisor and effectively lead the tribe while the Nuhn performs his duties... unless said Tia uses that advantage to seek to become Nuhn himself.
And finally, for the eye thing... I think Keepers may have a light sensitivity such that they don't like really bright lights, but I don't think it's anywhere near a Drow's. You're comparing a race that just frequently acts in the night time to a race that lives so deep underground that they never see the sun. And as for Seekers, unless those eyes of theirs can do what cats do, I would figure the safest thing to assume is that they have the same level of night-vision as a Hyur.
(07-18-2017, 01:41 AM)Kellindell Wrote: 2) Seeker who helps push out his Nunhs territory. If I did this I might try to find a PC Nunh, if not I would go with an existing NPC nunh or just write one up in my back story.
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Number 2 might be trickier to pull off in that scenario unless my Nunh is trying to go global or needs information for something or just requires a presence out in the world for trade and what not and I was chosen. Maybe I was a really good candidate to take him down and replace him so he sent me far away.
Just as an aside, these all seem like pretty solid concepts. Heck, I think someone a while back had an idea for a seafaring Seeker tribe that looked pretty interesting. Don't know if that actually manifested, but I thought it relevant... especially if it did get off the ground, since that could mean a potential RP group for Idea 1.
As for Idea 2, which I quoted, I've actually seen a fair number of PC Nuhns. Though how many of them actually run with the title as being in that role for their tribe and have an actual PC group around them... and how many are just taking the name for the bragging rights, I'm not sure. I've seen a lot of Nuhns who seem to have a lot of time on their hands, considering the time they hang around the Quicksand and other bars.
Though, to be fair, bringing together a whole group of RPers for a Seeker tribe is a bit of a daunting task. I had an idea for one a while back that never really manifested, and I can recall only one tribe that was actually decently populated with RPers and that was back in the more active hayday of the RPC. Most - from what I've seen, anyway - seem to play those who have moved away from their tribal life. Though, again, that's just what I've seen and I haven't really been keeping tabs on such things.