
I suspect I'm going to be on the opposite side of, well, just about everyone when I say this, but here goes:
Given the nature of the game's story, I think it's safe to say that one can RP that every PC is, after a fashion, a "Chosen One." (I'm not going to spoil the plot, but suffice it to say that SE considered the typical MMO plot problems.
) Now, of course you can ignore the plot, but the lore established by the plot is pretty clear about what's going on with the "average" player character adventurer; it's not, as I read it, establishing that you specifically are the Chosen One, but rather that you're part of a special group that is selective across the entire population of the world (and PCs, by definition, have to be less common than NPCs, or we'd have classes like "Chocobo Muck-Raker" and "Innkeeper"
). So, I don't feel it's especially problematic to have a character that, through multi-classing, is competent in multiple fields of endeavor.
More problematic is the marking parts of actions in game as OOC and other parts as IC, which can get into weird RP or outright lore breaking. For instance, the Paladin Job requires expertise in Conjury. If you RP a Paladin who doesn't know the first thing about magic, for instance, you're both stepping on the lore and you have to explain why you can heal people -- or why your use of Cure is OOC and should be ignored. Some Jobs are more problematic here than others, but it remains true that telling people what they see on their screen doesn't exist is at best complicated.
That said, "competent" doesn't mean "ungodly powerful" or "master," and one always has to keep power levels reasonable and sensible given the age of your character, how long they've been an adventurer, etc. The aforementioned Paladin may RP that they've only learned enough Conjury to use a few skills, for instance, even if they've got Conjurer at 50.
Given the nature of the game's story, I think it's safe to say that one can RP that every PC is, after a fashion, a "Chosen One." (I'm not going to spoil the plot, but suffice it to say that SE considered the typical MMO plot problems.


More problematic is the marking parts of actions in game as OOC and other parts as IC, which can get into weird RP or outright lore breaking. For instance, the Paladin Job requires expertise in Conjury. If you RP a Paladin who doesn't know the first thing about magic, for instance, you're both stepping on the lore and you have to explain why you can heal people -- or why your use of Cure is OOC and should be ignored. Some Jobs are more problematic here than others, but it remains true that telling people what they see on their screen doesn't exist is at best complicated.
That said, "competent" doesn't mean "ungodly powerful" or "master," and one always has to keep power levels reasonable and sensible given the age of your character, how long they've been an adventurer, etc. The aforementioned Paladin may RP that they've only learned enough Conjury to use a few skills, for instance, even if they've got Conjurer at 50.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))