
(07-02-2013, 02:05 AM)Curtis West Wrote: As I was doing some browsing for a potential class to settle on with my character, I noticed a trend here. Maybe it's because of the traditional Final Fantasy job roles ("Hey I am the white mage!") but it seems people tend to pick one job to be their main to RP with, and level (or completely ignore) the other stuff OOC'ly.ÂThe part that I don't get is, Why learn something OOCly if it doesn't fit into your character? Isn't that what alts are for?
Coming from a non-FF background I must ask... why?
 And is does it make sense lore wise to have multiple classes or multiple jobs? I one conversation the  Guild leader NPC talks about how dedication is so important but then at level 10 they tell you that you can join other guilds. Also to delve further into a "Job" you need at least two classes. Is it explained when you start training for the job why you need both? Or is it just a mechanic to keep people from leveling too fast and really has no lore baring?
(07-02-2013, 02:23 AM)Uther Wrote: After a time of 'gooning it up (that's what I'm calling "playing a dragoon" now), I do plan to start experiencing more options with Uther ICly. I already have set up roads for him to go Warrior and Paladin. Possibly even Monk or Archer. I don't think Uther will be dabbling in magic, though. He doesn't know anything about that shiz.Hate to burst your bubble but you need to be a conjurer to be a paladin so he is gonna have some magic under his belt. Unless you chose to ignore it ICly. Which I don't get but to each his own I guess.
(07-02-2013, 05:52 AM)Ashren Snow Wrote: Personally, if I took the time to level up Warrior and Black Mage as an example I see no reason why I shouldn't be able to claim my character has taken the time to train and become proficient with wielding black magic and an axe. FF games are all about pushing the envelop and doing things above and beyond what the normal person could do, so playing a character who has an affinity for all things combat wouldn't be unheard of, and the time it would take to level a new class from 1 to 50 you could easily explain the training in a new field of combat.I agree with this to some extent. Given that it is only two jobs I think that is reasonable. Â I think our characters shouldn't fit into a "real life earth" model. However this needs to be used carefully. Knowing everything all at once seems to be a bit over the top. Dabbling is one thing but to use lvl 50 spells isn't really dabbling.
 If you really want to level all jobs ICly though I think there are ways to do it.  Maybe your character fails really bad at being a White Mage and even results in someone close to them dieing. Then he gives it up and moves on, etc. Basically don't have them all at once and have a good story/reason to go with the change.
(07-02-2013, 07:00 AM)Magellan Wrote: To be good at everything is god-moding (there I said it) and also makes for boring characters. If my char was good at every discipline the game offers, with no weaknesses and no flaws; where's the conflict? Where's the part where they struggle and overcome obstacles? Where's the realism? Every character should have limits, and things they simply cannot do, no matter how hard they try (unless you prefer Dragonball Z style RP)I get that. But then why bother to lvl other things OOCly on that character? It breaks immersion to others who are around you RPing. They know you are an RPer and start a conversation. Then you say "sorry I don't lvl ICly." kind of bursts their bubble and throws everything off. Granted you have to learn to deal with this because not everyone RPs. But it is kind of a shame to get the same thing from RPers.
(07-02-2013, 07:19 AM)Xeon Wrote: Its unlikely a 20 year old Hyur mastered every aspect of everyyhing, hell its unlikely for probably anyone. However. Its more likely that a older character would have been able to learn more things and work on them due to the time being alive and during that time being able to train.This made me think about some things...A day and night cycle in the game and therefore time in the game itself is short. Technically our characters would age faster. One quest might take days. Figuring all that in then by the time you train something all the way up to 50, it seems logical that the character has put in the time needed. However if you used this method to explain training then you should also use it as a matter of aging your character. Using this probably wouldn't work well though because they would age too quickly. I am not exactly sure why I brought this up but I guess I just wanted to throw it out there.