
(07-13-2013, 12:59 AM)Seregelleth Wrote: I always liked first person. Gives more insight into personality and mannerisms and the like.
As for actual backstory, I like it. Makes sense, well explained. But as for most aspiring lancers, won't we all have essentially the same tale? Dragoons seem to be almost exclusive to Ishgard, and since we can't start there we'll all have to come up with a reason to have left. And as a closed, religiously fanatic society self-exile seems to be the only way out.
Dragoons are exclusive to Ishguard, but Lancers are NOT, nor are they exclusive to Gridania, though Gridania is considered the best place to learn the art.
Lancers came from several sources. Some took the lances mounted riders used to joust and learned to use them on foot. Others took fishing spears and learned to use them as weapons. Over time all the different sources were blended together to create the monster skills.
Lancers are found throughout Eorzea, and the skill is fairly common. Weapons are easier to come by (Again, fishing harpoons) compared to swords, easier to handle, and give a reach advantage. You could literally come from any part of Eorzea and have a lance strapped to your back, and no one would bat an eyelash.
Since adventurers are attempting to improve their skills, they would tend to gravitate towards Gridania to learn from the Wood Wailers. But you don't need to feel restricted by game mechanics. Just because you have to start in Gridania as a lancer doesn't mean you have to be from Gridania or Ishguard, or even spend any significant time there. Be a fisherman's son from Limsa if you want.
As for the Op's backstory, I love that you used the naming conventions, and I like how you started things off. I gives you an opening for more plotlines when Ishguard finally opens up.