
They had talking emotes in Earth and Beyond, of all things, and they were really slick. The game actually scanned through your text and built up a phoneme list for what you were saying, then mapped those to an animation sequence -- so your character actually looked like they were actually saying the words. Then, it used punctuation to determine how animated you'd look while speaking. It was a surprisingly cool system that actually worked pretty well (and is similar to some work I did back in grad school on animated agents).
While I doubt we'll be getting that, just having characters move their mouths when speaking and look at their targets is pretty neat. The "look at your target" thing in particular makes the game feel more alive, I think.
While I doubt we'll be getting that, just having characters move their mouths when speaking and look at their targets is pretty neat. The "look at your target" thing in particular makes the game feel more alive, I think.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))