(07-25-2013, 05:18 PM)Kyatai Wrote: One thing I've always been curious about: if a pre-existing game has a certain tech that allows for certain things (aka multiple seating types, multiple emotes, the ability to do that 'speech pheromone' thing mentioned above...
Why can't later games access it too? And use it to make their game better?
Is it purely resource allocation?
Seems if its 'already been done' uploading the code would be... easier than recreating the wheel an plugging in your own emotes and so on...
That said, I'm not a computer program or game developer... so could be MUCH harder than it seems. Just something I wondered about....
In the case of animation, each game usually uses their own skeleton setup, which can't be simply transferred. Same goes with animated faces since there are many ways to animate something like that (bones or morphs or both). On top of that each game creates their own functions and sub-systems to control certain aspects of the game. Those are usually pretty unique between games and studios. When you add all those variables to the mix, taking code for controlling animations from one game to the next would likely not work at all.