
(07-25-2013, 05:29 PM)Lren Wrote: EDIT: DAMMIT, AVERIS! BEAT ME TO IT! XD
Hehe, I'm no game programmer, though I've dabbled a little, but I do know 3D animation, and even in that industry skeletons (rigs) from one project to the next can be vastly different. You would think since they are all human it would be pretty standardized, and while there are some standard rigs, everyone has their own ways of doing things and each project has its own requirements.