
(07-29-2013, 12:33 PM)Jonexe Wrote: I'm okay with smaller summons, honestly. Nothing aggravates me more than having to see other people's stuff clogging up my screen simply "because." With some of the smaller dungeon hall ways, I could see large summons getting really annoying.
It would be cool if they had some kind of... release mechanism or something. You use the small Egi to build up some kind of energy (or a long cooldown?); then use an ability to unleash a more powerful (bigger, more primal looking?) version of it for a limited time.
Also, no way in hell Summoner is more iconic than White Mage, Black Mage, or Warrior/Knight. Summons didn't even exist until FFIII, unless you count the added (way later) content in FFII <<
Well one thing to keep in mind, as illustrated by the images I posed, is that what most people are asking for is not a drastic change, and really won't have any impact on visual clutter compared to what you already have from all the incredibly flashy weapon skills and spell effects. The changes that were being requested would have no more effect than an extra party member in the group, so the only way this would be cumbersome would be if you had more than one Summoner in the party, and even then only if it were a 4 (or possibly 8) man group.
In larger raids that involve 16 and 24 players it no longer matters, and in fact it might actually be detrimental to have the Summons this small because it'll be that much harder to pick them out of a large group of people grouped up around an enemy. With that many people in a group you can't really see what's going on anymore to begin with, it's pretty much just a mass cluster of being mashing keys and trying to stay alive, following some semblance of strategy when they see key triggers going off during the fight (like the effigy in the Ifrit fight).
In FFXI there were complaints about Summon size which could make sense because in that game they were huge, some of them were like twice the size of the character and often floated above ground which made them appear even larger. What people are asking for here is effectively just make the Egis the same size as a Midlander Male, this allows them to still be within an acceptable size while making them appear more impressive and easier to keep track of in the middle of a fight.
Not to make a comparison to WoW, but the image I posted above makes the Egi around the same size as the Voidwalker or the Felguard pets for the Warlock, or even the Warlock while using Metamorphosis, and no one ever complained about them being too in the way.