(07-29-2013, 05:15 PM)Jonexe Wrote: I'd venture to say this is entirely subjective. I don't like a mass of large pets around me when I'm in melee, especially tanking. They add to the clutter, doubly so when positional mechanics come into play. This held true in WoW and other games as well, for me.
Can you name one situation though where you'll actually be surrounded by a "mass" of pets? Even in 26 man raids I don't imagine most groups will be comprised of more than a few Summoners, and even then points don't matter in the visual scheme of things. (see below)
(07-29-2013, 05:17 PM)Runa Dawning Wrote: I think I'm in the "like the size they are" camp. I understand what you mean about them only being the same size as a hyur, but the problem is that they are flying, so they are actually taller. That would cause a disruption in large battles, I fear.
I can't speak completely for FFXIV since I never got to take part in endgame in 1.0, and even then it might be very different in 2.0. However I have years of experience in raiding in numerous games, as well as a lot of PvP experience, and I can say without hesitation that in large battes (meaning fights that involve multiple full parties) everything sort of devolves into a cluster no matter if the pets are Lalafell sized or Adamantoise sized. There are going to be so many other players standing on top of you, and you're going to be moving around so much it will be INCREDIBLY difficult for you to really focus on just your character. This is why in many games raid enemies are often disproportionately large. Lets look are some fights from WoW since it's the best example for raiding that I can really come up with. When you fight for example the Lich King he is HUGE, way bigger than any of the party members, but when you actually see him in the cutscene he's about half the size as he was in the fight (marginally bigger than a normal PC). This is because it's much easier to determine character position as well as discerning enemy location among a massive group all stacking on top of it.
Final Fantasy tends to do this as well in the sense that every boss I can think of tends to be very large, even in the four man dungeons. So again, increased pet size being detrimental to gameplay is just an urban legend. The ONLY way they could be cumbersome would be if they made them so big that you had a hard time actually seeing the enemy, but if you look at the example I gave above that wouldn't be the case.