A lot of this is also a matter of personal preference. The way I see it, there are two possibilities:
1. You write a story and later have to retcon it.
2. You don't write a story and no lore ever appears that would have contradicted it.
Which is the bigger crime? You have to decide for yourself which is the bigger risk, and as someone said, use common sense when it comes to creative license. Writing a little family history to figure out where your character comes from and what their values are is likely fine. The lore is never going to touch a huge fraction of what's available, possible, or underneath the surface in the larger setting, and I consider that exploration a major part of the draw and potential of roleplaying.
Now if that family history involves your mother being the secret consort of Louisoix giving you magical powers over space and time, including having brunch with the Twelve every Sunday, well, good luck with that.
1. You write a story and later have to retcon it.
2. You don't write a story and no lore ever appears that would have contradicted it.
Which is the bigger crime? You have to decide for yourself which is the bigger risk, and as someone said, use common sense when it comes to creative license. Writing a little family history to figure out where your character comes from and what their values are is likely fine. The lore is never going to touch a huge fraction of what's available, possible, or underneath the surface in the larger setting, and I consider that exploration a major part of the draw and potential of roleplaying.
Now if that family history involves your mother being the secret consort of Louisoix giving you magical powers over space and time, including having brunch with the Twelve every Sunday, well, good luck with that.
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories