Happy to provide clarification as someone who doesn't give two shits about the server divide.
There's a system in place to prevent the level gap from becoming a huge issue. The Level Sync system is automatically in place, and enforced in any group content that involves it's own instance.
For the FATE system (the events out in the world), there's a cutoff point. Above a certain level range (I believe it's 12 above the event), the character in question can not contribute to the progress of the event, and will therefore get no reward. They must sync down to the event's level in order to actually effect anything (and don't worry about critter availability. They spawn like mad during FATEs).
As for the economy, everyone who was around for 1.0 has been made poorer. They went ahead and lopped off a zero from the end of our money totals, and gil is not in short supply with regular questing on a new character.
That in mind, this observation also assumes there will be no new people on Balmung. There will. They outnumber the old folks, at this point.
This assumes too much without hard data. There'll be a ton of Acranists in general, because it's a new class. And again, with the above statement on group content, you're not going to have to worry about this to any kind of degree. People want their shit done, and they can't just bring their max-level anything into a dungeon and steamroll it, so they're forced to play "right".
The other bit this assumption ignores is the part where you can just flop class any time. Server Diversity is a non-issue when it comes to classes in this game.
Let's talk about how this isn't gonna work. Like from a lore perspective.
The Warriors of Light is a term used to talk about the people present at Carteneau. That's it. They're called that because whenever someone attempts to remember the people who were at the battle, at the moment the fighting was going on, they appear as blotted out silhouettes, as if the sun were behind them. That's not to say that no one remembers these people prior to the actual fighting, and moment of time-skip, just that your average person knows that people went to fight Garlea, and shit went down. We don't know who these people were. Think of them as Unknown Soldiers.
With that said, being a time-skipper confers no actual status. Nobody knows who they were, so nobody's gonna celebrate them when they come back. These people aren't gonna be able to claim hero status. If they try to, they were douchebags to begin with.
This is also flawed, but again, because of a lack of information, not because you're a jerk (you might be. I'm a jerk. Who knows.)
You're assuming that anybody from 1.0 actually knows what the fuck. We don't. I'm one of those people, and I can tell you that this landscape is entirely alien to me, the mechanics are new, there's new equipment, new places, new everything. The world I played in is largely gone. We'll all be venturing into this world for the first time. The only difference is that I have to learn my shit all at once, and you get to do it gradually.
With that in mind, there's nothing stopping anyone from getting their own thing going anywhere. Also, you're not establishing a new brand in regards to roleplayers who do end-game shit. They're all over the place. Some of us even do that shit IC. I don't like to pitch (really. Really hate it.) but you and me should talk further, so as not to derail your thread here.
So. There's no shortage of opportunity on Balmung. No more so than anywhere else. An established system is not a closed system. Remember that.
Now, let's talk about Gilgamesh, in the light of all that I've gone over. We have, essentially, the same climate in both (people tend to forget that Legacy characters were offered transfers. You'll find Legacy folks on Gilgamesh. I guarantee it.) servers.
Everyone is starting out new. Everyone. You're going to have a big Arcanist population, simply because it's a new class, and everyone likes new shit. You're going to have some economic issues with the old-guard transferring over, and the common troubles with a "new" economic system.
The bottom line of all this is: You and yours should go wherever you see the most appealing roleplaying organizations. Skim our list of 'shells and Free Companies, find some that you dig, and talk to people. Ultimately, the choice of server counts for precisely jack shit, as you're gonna get about the same experience on both. They both host a healthy population (and a healthy population of roleplayers. Mr. Sandbourne has gone to some great lengths to foster and advocate for the Gilgamesh folks), they're both going to have growing pains, and they're both going to have their share of asshats and cockmoppets that will try to ruin your fun.
It's the internet. It's all the same shade of terrible/awesome.
(08-06-2013, 04:38 PM)Reppu Wrote: Balmung's flaws from a mechanical point of view will largely be the level diversity causing a bit of a hiccup at first. It is also worth noting the early-gil influx will make it pretty much hell on Non-Legacy characters if this is abused in any remote way, but this is also still just a minor, short-term issue.
There's a system in place to prevent the level gap from becoming a huge issue. The Level Sync system is automatically in place, and enforced in any group content that involves it's own instance.
For the FATE system (the events out in the world), there's a cutoff point. Above a certain level range (I believe it's 12 above the event), the character in question can not contribute to the progress of the event, and will therefore get no reward. They must sync down to the event's level in order to actually effect anything (and don't worry about critter availability. They spawn like mad during FATEs).
As for the economy, everyone who was around for 1.0 has been made poorer. They went ahead and lopped off a zero from the end of our money totals, and gil is not in short supply with regular questing on a new character.
That in mind, this observation also assumes there will be no new people on Balmung. There will. They outnumber the old folks, at this point.
(08-06-2013, 04:38 PM)Reppu Wrote: More likely is Balmung will have a higher concentration of Arcanists, due to Legacy players no doubt wanting to add three more 50's to their rosters, and thusly there will be a -huge- lack of server diversity for some time. This is probably the biggest 'flaw'.
This assumes too much without hard data. There'll be a ton of Acranists in general, because it's a new class. And again, with the above statement on group content, you're not going to have to worry about this to any kind of degree. People want their shit done, and they can't just bring their max-level anything into a dungeon and steamroll it, so they're forced to play "right".
The other bit this assumption ignores is the part where you can just flop class any time. Server Diversity is a non-issue when it comes to classes in this game.
(08-06-2013, 04:38 PM)Reppu Wrote: Balmung's flaws from a roleplaying point of view is the 'Veteran Syndrome', as I'm going to coin it. There's the realistic, but not guaranteed, chance of 'heroes of light' using this status as a way to lord over those who were not present for a giant dragon kicking people around. Not only is this an annoying thing to consider, it's toxic.
Let's talk about how this isn't gonna work. Like from a lore perspective.
The Warriors of Light is a term used to talk about the people present at Carteneau. That's it. They're called that because whenever someone attempts to remember the people who were at the battle, at the moment the fighting was going on, they appear as blotted out silhouettes, as if the sun were behind them. That's not to say that no one remembers these people prior to the actual fighting, and moment of time-skip, just that your average person knows that people went to fight Garlea, and shit went down. We don't know who these people were. Think of them as Unknown Soldiers.
With that said, being a time-skipper confers no actual status. Nobody knows who they were, so nobody's gonna celebrate them when they come back. These people aren't gonna be able to claim hero status. If they try to, they were douchebags to begin with.
(08-06-2013, 04:38 PM)Reppu Wrote: The potentially 'biggest' flaw for Balmung in both a roleplaying -and- mechanical point of view, is the population size. I, personally, would like to hit the ground running and get my own thing going with my fellows. I tend to be oft thrust into a leadership position, and I do plan on weaving an experience for people to enjoy. As such, I also have no lacking of people wanting to experience the game, from it's casual first steps, to it's 'hardcore' endgame. As such, wanting to establish a 'new brand' on Balmung will likely be a -lot- more difficult. But, roleplayers who just so happen to want to raid is my goal!
Of course we'd be willing to tip our hats into a company with a similar mindset. Boy would I be happy not being a pillar of leadership again!
In the end, Balmung offers stability, but less opportunity?
This is also flawed, but again, because of a lack of information, not because you're a jerk (you might be. I'm a jerk. Who knows.)
You're assuming that anybody from 1.0 actually knows what the fuck. We don't. I'm one of those people, and I can tell you that this landscape is entirely alien to me, the mechanics are new, there's new equipment, new places, new everything. The world I played in is largely gone. We'll all be venturing into this world for the first time. The only difference is that I have to learn my shit all at once, and you get to do it gradually.
With that in mind, there's nothing stopping anyone from getting their own thing going anywhere. Also, you're not establishing a new brand in regards to roleplayers who do end-game shit. They're all over the place. Some of us even do that shit IC. I don't like to pitch (really. Really hate it.) but you and me should talk further, so as not to derail your thread here.
So. There's no shortage of opportunity on Balmung. No more so than anywhere else. An established system is not a closed system. Remember that.
Now, let's talk about Gilgamesh, in the light of all that I've gone over. We have, essentially, the same climate in both (people tend to forget that Legacy characters were offered transfers. You'll find Legacy folks on Gilgamesh. I guarantee it.) servers.
Everyone is starting out new. Everyone. You're going to have a big Arcanist population, simply because it's a new class, and everyone likes new shit. You're going to have some economic issues with the old-guard transferring over, and the common troubles with a "new" economic system.
The bottom line of all this is: You and yours should go wherever you see the most appealing roleplaying organizations. Skim our list of 'shells and Free Companies, find some that you dig, and talk to people. Ultimately, the choice of server counts for precisely jack shit, as you're gonna get about the same experience on both. They both host a healthy population (and a healthy population of roleplayers. Mr. Sandbourne has gone to some great lengths to foster and advocate for the Gilgamesh folks), they're both going to have growing pains, and they're both going to have their share of asshats and cockmoppets that will try to ruin your fun.
It's the internet. It's all the same shade of terrible/awesome.