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(08-22-2013, 07:27 PM)Ashren Snow Wrote: All you've proven to me is that FCs are good for PvE/PvP, but not that they NEED to be OOC. Like I said, why can't you have your cake and eat it to? Why does being in an RP Guild have to be mutually exclusive from being in a PvP or PvE Guild? Just because we RP means we for whatever reason can't also be a progression based guild?
The vast majority of the time, a guild that tries to do both ends up having to choose to primarily focus on one or the other. Either the RP begins to suffer in frequency as people focus more and more on running dungeons and preparing/carrying out raids, or players begin to shirk their PvE/PvP responsibilities in favor of more roleplay. The former happens more often than the latter, as guilds that get into PvE tend to bring in players who start chafing at the bit, so to speak, and demand more and more time spent on PvE activities. It's also problematic from a recruitment standpoint, as PvE guilds and RP guilds have dramatically different recruitment requirements. The former may need to search for very particular classes/jobs and may need to set certain capability requirements; these kinds of restrictions can be detrimental to an RP guild, which tends to want to take in anyone who fits the guild's theme ICly, regardless of class or ability.
The fact of the matter is they are two very different beasts. Yes, you can be a roleplayer and also PvE well. But nine times out of ten, you are not going to be able to successfully run a competitive PvE guild that is also a very strong roleplay presence. The demands are simply too disparate. Note that I emphasize competitive. Casual PvE is certainly more than viable for any guild, but the amount of resources and dedication it takes to push the front lines in PvE (and even PvP, depending on the game) tends to win out over RP if a guild tries to do both.
Focusing my RP organization(s) into linkshells negates the conflict of interest between RP and PvE guilds and allows both to flourish on their own.
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