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Another plus for PvE that FCs have is a higher member cap. PvE guilds tend to need significantly larger player pools than RP guilds. That's not to say that RP guilds can't be big, of course, though personally I prefer RP groups that are no more than 20 or so people. But consider that end game content will include 24 man raids. To sustain a consistent raiding roster, you're going to need a great deal more than just 24 people in your guild, not counting social members you may want to bring in to keep things lively (which is something Unity has a place for, as the FC is meant first as an LGBT safe-space).
For me, linkshells make more sense as roleplay tools, as they allow for the establishment of multiple IC connections for a character. You can only be in one FC, after all, and no matter how well a second FC may align with your character's interests, you can't join a second one, or a third. That's where linkshells really shine.
First, you really don't have to be so aggressive. It's not like I'm telling you you can't do whatever the hell you want. All I've done is explain why I have made the choice for an OOC free company.
To somewhat answer your first question, the two groups have dramatically different recruitment goals, so separating them can make things easier.
Secondly, sometimes particular concepts don't translate into an IC thing. I didn't want to force people to RP in Unity, as its concept is based around being a social hub and safe-space for LGBT and allied players. With that in mind, those of us who had come up with an RP group concept turned the CRA into a separate linkshell so that we could better refine our recruitment. The two groups have completely different applications that reflect these recruitment goals, and completely different requirements for members. Combining them simply wouldn't work, because Unity is not the CRA, and the CRA is not Unity.
For me, linkshells make more sense as roleplay tools, as they allow for the establishment of multiple IC connections for a character. You can only be in one FC, after all, and no matter how well a second FC may align with your character's interests, you can't join a second one, or a third. That's where linkshells really shine.
(08-22-2013, 07:54 PM)Ashren Snow Wrote: But if I were to split that, make an RP LS, and a PvE FC, somehow managing two different groups makes it easier to balance?
*snip*
Ultimately it doesn't make sense why you would need to keep the two separated from one another if you were going to split your focus anyways.
First, you really don't have to be so aggressive. It's not like I'm telling you you can't do whatever the hell you want. All I've done is explain why I have made the choice for an OOC free company.
To somewhat answer your first question, the two groups have dramatically different recruitment goals, so separating them can make things easier.
Secondly, sometimes particular concepts don't translate into an IC thing. I didn't want to force people to RP in Unity, as its concept is based around being a social hub and safe-space for LGBT and allied players. With that in mind, those of us who had come up with an RP group concept turned the CRA into a separate linkshell so that we could better refine our recruitment. The two groups have completely different applications that reflect these recruitment goals, and completely different requirements for members. Combining them simply wouldn't work, because Unity is not the CRA, and the CRA is not Unity.
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