I have been playing Healing-type roles for a long time and in several different games. Most of them have been fairly inconsistent lore-wise on healing magics actually function. Â Over the years I have tried filling a bit of the mechanics of how healing magic *might* work.
I have always played with the fact the strength of the life force of the person you are healing has an effect- sometimes a negative one. Â Healing a person whose life force is weak (from age, for instance) or has been drained by some nefarious means is more difficult and less effective. Â Your average adventurer would have a stronger life force than the average peasant due to training, magical items, etc. Â
As for things like plagues, they are all different. While esuna is a cure all for gameplay purposes, in an RP story there would probably be more work to do than just that. Perhaps finding the cure is more a matter of discovering the correct combination of elemental blessings and aether.Â
And as mentioned in the conjurer class story, it is entirely possible to channel your own life force into spells by accident. Â A young or inexperienced conjurer faced with a injury more grievous than she could handle might find herself using her own life to supplement her healing, thus leading to the backlash you mentioned.
Of course, these are all suggestions. Â And if you a doing a more "directed" scene, it is always best to discuses which "rules" all parties wish to follow.
I have always played with the fact the strength of the life force of the person you are healing has an effect- sometimes a negative one. Â Healing a person whose life force is weak (from age, for instance) or has been drained by some nefarious means is more difficult and less effective. Â Your average adventurer would have a stronger life force than the average peasant due to training, magical items, etc. Â
As for things like plagues, they are all different. While esuna is a cure all for gameplay purposes, in an RP story there would probably be more work to do than just that. Perhaps finding the cure is more a matter of discovering the correct combination of elemental blessings and aether.Â
And as mentioned in the conjurer class story, it is entirely possible to channel your own life force into spells by accident. Â A young or inexperienced conjurer faced with a injury more grievous than she could handle might find herself using her own life to supplement her healing, thus leading to the backlash you mentioned.
Of course, these are all suggestions. Â And if you a doing a more "directed" scene, it is always best to discuses which "rules" all parties wish to follow.