
To me, selling runs isn't something I have a problem with per se, provided the guild doing so is respectable, insofar as that can be defined at all. Usually for me that means no advertising at all and just offering the service to people who ask for it because they've developed a reputation for skill.
That being said, buying or selling runs is not something I would ever choose to do myself. I see it like an opposing political view. Sure, whatever, I guess it works for some people if they want to play the game like that. But I certainly agree that for me, it cheapens the experience and reduces content, which is in effect the game itself, to gil for cutscenes and clothing, which just isn't my definition of fun. I won't frown at you for doing it, but don't expect me to cheer, either. You do your thing, I'll do mine.
Doing anything to purposely sabotage a a dungeon run, though, whatever the reason, is pretty sad and despicable. Being a bad player is one thing. Ruining other people's game is not cool on any level.
That being said, buying or selling runs is not something I would ever choose to do myself. I see it like an opposing political view. Sure, whatever, I guess it works for some people if they want to play the game like that. But I certainly agree that for me, it cheapens the experience and reduces content, which is in effect the game itself, to gil for cutscenes and clothing, which just isn't my definition of fun. I won't frown at you for doing it, but don't expect me to cheer, either. You do your thing, I'll do mine.
Doing anything to purposely sabotage a a dungeon run, though, whatever the reason, is pretty sad and despicable. Being a bad player is one thing. Ruining other people's game is not cool on any level.