Alright, I'll bite. Some of these wishes are pretty straight-forward; others would require significantly greater effort and attention to follow through on.
1. Expanded dye system. Remove the restrictions on dungeon and AF gear to make them dye-able. Expand the color choices. Create primary and secondary dye parts on each armor for even better variability.
2. A /sleep emote.
3. Improved UI. I want to be able to remove the mana bars and cast bars on the party UI and filter which buffs and debuffs I see. Timers for said buffs and debuffs on the party UI are a must (a rotating shader wheel like the cooldown timer on the action bars would be nice and compact). Filtering of buffs and debuffs on target unitframes is a must. Allow macro'ed abilities to display the spell's tooltip as well as the out of range indicator (neither of which currently work if you use macros for your spells).
4. Greater armor variety. I should not have to wear the same potato sack robe for 40 levels, and I certainly shouldn't see that potato sack make a grand return after I hit 50 either.
5. Greater variety in boss mechanics. Far too many fights amount to "Kill adds and move out of the way of X on the floor." Some break the mold to an extent, but they are few and far between. When I hit 50, I was expecting some honestly challenging encounters, but everything I've done has been a yawn so far. I'll admit that this is likely in part due to my lengthy raiding history prior to ARR; someone new to PvE encounters may very well indeed find these fights challenging and complex. However, I don't think it's too much to expect a new MMO to go beyond "kill adds and move out of X". Halls of Origination, a single heroic 5-man, had more boss mechanics than every level 50 dungeon I've done to date. I shouldn't have to wait for Coil to get a good fight out of this game.
6. High resolution textures. This really shouldn't even be a problem in 2013, but apparently it is.
7. Fewer invisible walls. Zone boundaries? Okay. But open up the zones within them - and preferably just open up the zones in general, because right now they're mostly just tunnels funneling you from one place to the next. Give me wide, open spaces (or wide, cluttered spaces filled with trees, or whatever - just BIG zones please).
8. I know we're getting vanity slots, but I'd like to specify: Anything less than LotRO or Rift's systems in terms of customization is just not good enough. No armor type restrictions. Include weapon slots. Go the extra mile and give us ticky boxes to choose which slots to display or hide individually. Also, I'd like vanity slots to arrive sooner than 6 months down the line.
9. Body type customization. Simple presets across a spectrum of slender to curvy would be enough; we don't really require sliders for this.
10. Expand the musculature slider to all races.
11. More hairstyles. Self-explanatory!
12. Remove the level locks for things like dye and bank space. I'm fine with putting the broker behind a level wall for RMT-combating purposes, but there's no reason I shouldn't be able to dye my clothes or store my crap at any level. On a related note, I should not have to level a combat class in order to get access to these very basic things (dye, bank space, selling stuff on the broker, airships).
13. Public grouping a la Rift. Parties would have two settings: public or private. If someone or a group of someones is nearby and has their group set to public, a button will appear on your UI somewhere that you can hit to join their public group. Similarly, if two public groups that aren't full are near each other, the button comes up to merge public groups (with an associated un-merge button). This would make grouping for FATEs far more of an organic process.
14. The current attribute point system needs to be tossed and replaced with a system that allows for actual individual customization. Currently, there is no decision-making that goes into picking up your points. Look at WildStar's Milestone system or WoW's current "talent" spread for good starting ideas on design. They've both turned the traditional "spec" system into individual utility decisions, and it's great.
15. The in-game mail function needs to work for alts.
Uhm... I could probably continue. xD I have some pretty huge critiques about this game. It's an excellent base and the roleplay potential is phenomenal, but it definitely has a lot of room for improvement.
1. Expanded dye system. Remove the restrictions on dungeon and AF gear to make them dye-able. Expand the color choices. Create primary and secondary dye parts on each armor for even better variability.
2. A /sleep emote.
3. Improved UI. I want to be able to remove the mana bars and cast bars on the party UI and filter which buffs and debuffs I see. Timers for said buffs and debuffs on the party UI are a must (a rotating shader wheel like the cooldown timer on the action bars would be nice and compact). Filtering of buffs and debuffs on target unitframes is a must. Allow macro'ed abilities to display the spell's tooltip as well as the out of range indicator (neither of which currently work if you use macros for your spells).
4. Greater armor variety. I should not have to wear the same potato sack robe for 40 levels, and I certainly shouldn't see that potato sack make a grand return after I hit 50 either.
5. Greater variety in boss mechanics. Far too many fights amount to "Kill adds and move out of the way of X on the floor." Some break the mold to an extent, but they are few and far between. When I hit 50, I was expecting some honestly challenging encounters, but everything I've done has been a yawn so far. I'll admit that this is likely in part due to my lengthy raiding history prior to ARR; someone new to PvE encounters may very well indeed find these fights challenging and complex. However, I don't think it's too much to expect a new MMO to go beyond "kill adds and move out of X". Halls of Origination, a single heroic 5-man, had more boss mechanics than every level 50 dungeon I've done to date. I shouldn't have to wait for Coil to get a good fight out of this game.
6. High resolution textures. This really shouldn't even be a problem in 2013, but apparently it is.
7. Fewer invisible walls. Zone boundaries? Okay. But open up the zones within them - and preferably just open up the zones in general, because right now they're mostly just tunnels funneling you from one place to the next. Give me wide, open spaces (or wide, cluttered spaces filled with trees, or whatever - just BIG zones please).
8. I know we're getting vanity slots, but I'd like to specify: Anything less than LotRO or Rift's systems in terms of customization is just not good enough. No armor type restrictions. Include weapon slots. Go the extra mile and give us ticky boxes to choose which slots to display or hide individually. Also, I'd like vanity slots to arrive sooner than 6 months down the line.
9. Body type customization. Simple presets across a spectrum of slender to curvy would be enough; we don't really require sliders for this.
10. Expand the musculature slider to all races.
11. More hairstyles. Self-explanatory!
12. Remove the level locks for things like dye and bank space. I'm fine with putting the broker behind a level wall for RMT-combating purposes, but there's no reason I shouldn't be able to dye my clothes or store my crap at any level. On a related note, I should not have to level a combat class in order to get access to these very basic things (dye, bank space, selling stuff on the broker, airships).
13. Public grouping a la Rift. Parties would have two settings: public or private. If someone or a group of someones is nearby and has their group set to public, a button will appear on your UI somewhere that you can hit to join their public group. Similarly, if two public groups that aren't full are near each other, the button comes up to merge public groups (with an associated un-merge button). This would make grouping for FATEs far more of an organic process.
14. The current attribute point system needs to be tossed and replaced with a system that allows for actual individual customization. Currently, there is no decision-making that goes into picking up your points. Look at WildStar's Milestone system or WoW's current "talent" spread for good starting ideas on design. They've both turned the traditional "spec" system into individual utility decisions, and it's great.
15. The in-game mail function needs to work for alts.
Uhm... I could probably continue. xD I have some pretty huge critiques about this game. It's an excellent base and the roleplay potential is phenomenal, but it definitely has a lot of room for improvement.
"Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven."
Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki