I think the need for a healer is so core that when a game is built with support classes that can "fill" the role people ignore them, City of Heroes suffered from this at the beginning before people realized what Defenders could do, each varied in use and some had minor heals (except empath your typical heals) but they debuffs and buffs were significant enough that you did not NEED a healer outside of the defenders own abilities. DARK nerfed enemy accuracy into nothing while Kinetics bebuffed enemy attack and endurance and gave it to their party.
Something in the realms of defenders or even controllers would be nice to see in this game, but their missions would have to be built accordingly, I agree controllers had issues soloing content to word of the day being SLOW. You never took much damage to solo content, but the small dots meant it took ages to actually kill the enemy.
I think the Final Fantasy lore is filled with support caster types. Off the top of my head Time Mages (I doubt we'll ever see these, but one can hope.) But many games are so stuck on the idea of the Trinity that they never experiment with the other options.
Something in the realms of defenders or even controllers would be nice to see in this game, but their missions would have to be built accordingly, I agree controllers had issues soloing content to word of the day being SLOW. You never took much damage to solo content, but the small dots meant it took ages to actually kill the enemy.
I think the Final Fantasy lore is filled with support caster types. Off the top of my head Time Mages (I doubt we'll ever see these, but one can hope.) But many games are so stuck on the idea of the Trinity that they never experiment with the other options.
Player Directory
Torvhan
Torvhan's Journal / Torvhan's Wiki
K'mana
Hipparion Tribe Timeline / Family Register
Torvhan
Torvhan's Journal / Torvhan's Wiki
K'mana
Hipparion Tribe Timeline / Family Register