(10-13-2013, 04:22 PM)Trigonxv Wrote:(10-13-2013, 04:09 PM)K Wrote: I'd prefer to see something to the effect of GW2s Necromancer class.Now that I think about it I did actually roll a necromancer on the first guild wars and I had a lot of fun playing as one. While it didnt have skills to buff party members I clearly remember debuffing/Debilitating enemies that it just made everything so fun, the class was very effective at damaging mobs since it had debuffs that damaged a target and those around it each timed it attacked making a good tank and necromancer quite the dream team. Even for boss battles it was fun to play as since I had to cycle different debuffs to find out which ones were most effective for the fight on hand
Guild Wars 2 is a whooooole different animal than the original. In a good way! Now it's unfair to say Necros are the support class, because every class can theoretically do anything. They all have their support builds. Elementalists give buffs that'll make or break a skirmish in PvP and Guardian's damage mitigation is simply essential. I was thinking more or less about implementation though. Because even though the other two are the gods of support, they aren't played like the 'traditional' type of support that we're talking about. Elementalist support is complimented with broke ass DD*. Stance dancing lets them layer on CC/DoT combos while maintaining constant self-buffs and AoE regen.
You can build a Necromancer that does essentially no DD at all and makes an effective support. It involves more theorycrafting, but putting down your wells and marks at the right time in the right location can easily save a team when that heal pulses, or royally screw an enemy when they run smack into a debuff field and start wracking up conditions. Dropping into Plague at the right time can turn the tides as easily as an Ele's Healing Rain.
But, it's hard to transplant a class from that system to this one, because combat is radically different. GW2's PvP is a bit breakneck compared to FF14s PvE. A long buff there lasts 5 seconds, not a minute. But I think my intent gets across. AoE buff/debuff class with some healing would be a neat addition to break up the monotony of Cure2-spam.
*in all fairness, you have to actually be pretty good at Elementalist to do this.