(10-13-2013, 06:13 PM)LiadansWhisper Wrote: I'm really not okay with support classes taking over my role.
I love my role. Â I'm damn good at my role, and I don't think my role should be so damn easy that some half-baked, not-exactly-a-healer should be able to step in and do it as effectively as I do. Â Especially when I have to give up damage to do it.
Support classes aren't half baked healers that is not the idea. But with our party limits they would likely fall in the role the healer fills in small parties, healers and tanks are always needed for groups and its unlikely for a support class to fill a DPS role unless we are talking about just having a few support abilities like the bard.
Support classes often have very little damage as well, if we are talking about creating a pure support class which could fill the the Role class of a healer. I agree if they had actual damage then yes they shouldn't be able to cover the "gap of healing" as well.
In larger groups I couldn't see two support being able to work as effectively although many support classes reduce damage taken in a smaller group (4) such that having a healer as support would not be required, damage is still taken. In large group content 8-24 a Combination of healing and support or pure healing as normal would be preferable. The support classes would reduce the damage taken by the party to a level the fewer healers they would have.
Like I said I base my ideas from City of Heroes one of the few games I've seen succeed in changing the Triad slightly. Healers were part of the defender(support) archetype, being their shared goal is to keep the party alive. Guild Wars 2 bucked the trend by giving everyone healing, and honestly the dungeons I ran were just chaotic and I did not enjoy them as much as traditional systems or CoH.
I love healers and play them myself when I'm not tanking but honestly their is never enough healers and tanks, the populations will always be heavy skewed towards DPS.
As they increase the number of classes we will likely see a few more tanks and healers or pure support classes. I'm not saying lets create a support class that over powered or all around better than our current healers. Its just something different that instead of healing keeps the party alive in another way. I could see them only "replacing" healers in small group content (4) because what other role would they fulfill? A pure support class would have very little damage just like a traditional healer, and would be unable to fulfill the role of a DPS. In larger groups they would be augmenting the healers just as they normally do.
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