(10-13-2013, 07:21 PM)Torvhan Wrote: Support classes aren't half baked healers that is not the idea. But with our party limits they would likely fall in the role the healer fills in small parties, healers and tanks are always needed for groups and its unlikely for a support class to fill a DPS role unless we are talking about just having a few support abilities like the bard.
So then I get excluded because someone who brings both damage and healing can do my job equally as well as I do? Â I'm still not okay with that.
Quote:Support classes often have very little damage as well, if we are talking about creating a pure support class which could fill the the Role class of a healer. I agree if they had actual damage then yes they shouldn't be able to cover the "gap of healing" as well.
Honestly? Â If they're only half-assed healers, and half-assed DPS, no one will want them. Â That's the entire reason why WoW doesn't have a Support role.
Quote:In larger groups I couldn't see two support being able to work as effectively although many support classes reduce damage taken in a smaller group (4) such that having a healer as support would not be required, damage is still taken. In large group content 8-24 a Combination of healing and support or pure healing as normal would be preferable. The support classes would reduce the damage taken by the party to a level the fewer healers they would have.
I'm curious whether or not you've seen any of the endgame content... Â Because I can't imagine anything but a full-on healer handling level 50 dungeons or raid bosses. Â Hell, in dungeons it's not even the bosses that are the issues. Â Some of the trash packs are absolutely brutal.
Quote:Like I said I base my ideas from City of Heroes one of the few games I've seen succeed in changing the Triad slightly. Healers were part of the defender(support) archetype, being their shared goal is to keep the party alive. Guild Wars 2 bucked the trend by giving everyone healing, and honestly the dungeons I ran were just chaotic and I did not enjoy them as much as traditional systems or CoH.
There's a reason why I don't ply CoH or GW2. Â From my posts, I'm pretty sure you can figure out why that is.
Quote:I love healers and play them myself when I'm not tanking but honestly their is never enough healers and tanks, the populations will always be heavy skewed towards DPS.
And this will somehow help? Â The reason healers and tanks are smaller in number than DPS is that the healing and tanking roles both come with additional responsibility. Â If a DPS fucks up, in general it just means the boss dies more slowly or they get themselves killed. Â If a tank or healer fucks up, it normally ends in a wipe. Â Many players simply don't want that responsibility, or the stress that comes with it.
Replacing healers with Support isn't going to change that. Â Not one iota.
Quote:As they increase the number of classes we will likely see a few more tanks and healers or pure support classes. I'm not saying lets create a support class that over powered or all around better than our current healers. Its just something different that instead of healing keeps the party alive in another way. I could see them only "replacing" healers in small group content (4) because what other role would they fulfill? A pure support class would have very little damage just like a traditional healer, and would be unable to fulfill the role of a DPS. In larger groups they would be augmenting the healers just as they normally do.
Quite frankly, if a Support role doesn't do a job better than a DPS, healer, or tank, there's no reason to bring them. Â If you're pushing progression, you only bring what is necessary, so either the Support class would need to be flat-out better at a particular job than the main role (in which case, why would you ever bring the main role?), or they need to bring a buff that is absolutely necessary for the success of your endeavor.
Neither of those situations is balanced, and neither one is a good place for any class to be in.
(10-13-2013, 07:47 PM)K Wrote:(10-13-2013, 06:13 PM)LiadansWhisper Wrote: If you are spamming Cure 2, you are going to be in for a sad panda moment as you have no mana. Â That isn't how WHM works at all. Â :-\
Could have fooled me with the ways my dungeons seem to go. Being a healer =/= being a good healer, as far as most people are concerned.
I don't play WHM, but I've been a healer for a long time in multiple MMOs. I love my job, even if I joke that it's for masochists. But I also think things that are non-standard are fun too. WHM is very standard.
WHM doesn't get most of its tools until 40+. Â You don't get Regen until 35, you don't get your primary AoE (Medica II) until 50. Â you don't get your Oh-Shit button (Benediction) until 50, and you have to cross class for several other important abilities (Swiftcast, Surecast, Eye for an Eye). Â So it's really hard to judge the class when you're playing for the first 30 levels because it's incredibly boring until you start getting the better tools.