
(10-18-2013, 08:15 PM)Isis Wrote:Â Alas, I've been getting excited about the idea of playing a baddie associated with Ambrosia (what better way to collect people's secrets than a burlesque club?), but I just noticed you're on Gilgamesh. I may have to create a character there to check out the RP scene.(10-18-2013, 08:04 PM)C Wrote: I'm comin', I'm comin, keep yer pants on!Â
Pants? Hmph! I wear skirts sir! Or ma'am...for that matter. There is always room for such things. I feel like they can only add to a story.
Thinking more about the question, though, I think some games create an environment that - I want to say "discourages" creating villains, but it's really more that there's a gravitational pull away from villains. Most of the quests I've seen in FF so far, for instance, really cast you as a hero and a force for good. I think a lot of people who start playing the game and then start accreting their character concept as they're questing experience this as a tug toward playing a heroic character. I'm a method actor sort of RPer, and I certainly feel that tug. It was far easier to come up with a villainous character concept for my dark elf in EQ2, for instance, because so many of the quests were from a villainous point of view.Â
In FF, I think you have to explicitly compartmentalize your villainous character that much more, so that you're in an OOC mindset when you quest.