
my guild in the Old Republic has a pretty broad range of alignment variance. Â not to knock the idea of open RP but I find that telling an encompassing story with a wide variety of characters is often best done in a guild setting where people can truly be comfortable with each other and the RP they involve themselves in. Â It does lack some of the dynamic value of meeting a stranger, but it does allow for drastic story development that you may not have been able to do with those yoy felt uncomfortable giving power too.
(Sorry the awful grammer. I'm on my phone)
I think I run into more neutral ppl then good ppl though. Â The criminal may also be lacking due to a typical "shady" class.
One of my guildies almost didn't play the game since there wasn't a thief class.
(Sorry the awful grammer. I'm on my phone)
I think I run into more neutral ppl then good ppl though. Â The criminal may also be lacking due to a typical "shady" class.
One of my guildies almost didn't play the game since there wasn't a thief class.