Maybe, K'nahli. Personally, I've always taken in character combat as 'win or lose, it's roleplay all the same', but it can be easy for two people to think that they're character is the stronger.
There's the honor system of knowing what your character can and can't do, which falls to the roleplayer to play their own character accurately, but when it comes down to it, every instance of roleplay (combat or not) is pretty subjective to the people involved.
That's part of the reason why I wanted to make not just a role-based combat system, but a small strategic mini-game type of rp combat.
There's the honor system of knowing what your character can and can't do, which falls to the roleplayer to play their own character accurately, but when it comes down to it, every instance of roleplay (combat or not) is pretty subjective to the people involved.
That's part of the reason why I wanted to make not just a role-based combat system, but a small strategic mini-game type of rp combat.