(11-02-2013, 09:09 AM)Ninian Luneciel Wrote: So, what do you all think? What are your methods and ideals? I have a few other concepts I'd like to go over, but I wanted to try and start a bit of a discussion on the topic to try and nail my mechanics down.
In terms of the flow, to avoid powerposing, I think you've got the right model. It's basically:
Character 1 emotes the attack, but not the results.
Character 2 emotes the results, then their own attack, but not the results.
...and so on.
The target gets to emote the results so that consent is maintained.
Now, in terms of deciding the results that ultimately get emoted, there's a lot of options, which really means it needs to be discussed OOC in advance. I personally like a dice roll mechanic based on a character sheet or, failing that, dice rolls with a level modifier, but I come from tabletop and the school of Levels Do Matter In RP. However, not everyone agrees with that, so there's always PVP match (once 2.1 hits), pre-planned results (we both know how the combat ends, so we trade blows until the pre-planned end), OOC negotiation before each attack, or even a fully-scripted scene. The key is for both players to discuss and agree on the resolution mechanic before the fight breaks out.
Hopefully, Siobhain will weigh in on this, since running the Grindstone tournaments on Balmung has certainly granted some insight in how to run these sorts of events for large groups of people.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))