Hehe, in a perfect world I suppose we could play like that. Though this is the point of these discussion forums, I suppose. It's easy to be a skeptic considering it's up to every player of any rp to come to some agreement (spoken or not) as to what's happening with the scene.
I can relate when you say you're willing to take a beating if your character is fighting someone actually stronger. It means you're a responsible roleplayer xD. For characters looking to try their hand at IC fighting, it's pretty key to examine your character's strengths and weakness, but I suppose doesn't mean much unless you take your opponent's character into equal consideration, too.
For cases like your strong character, I guess you could hope that your karma holds out and people responsibly play their characters as well. Again though, 'perfect world' -.- . Out of curiosity, how have you fought before with that particular character?
--
But thanks, Freelance. That's the sort of input I was looking for and you hit the nail on the head when with 'OOC agreement'. I have a simple D20 sort of system tied to what I'm working with. I'm trying to keep it as simple as I can to keep it from being overbearing, but still in depth enough to have some weight to it.
I can relate when you say you're willing to take a beating if your character is fighting someone actually stronger. It means you're a responsible roleplayer xD. For characters looking to try their hand at IC fighting, it's pretty key to examine your character's strengths and weakness, but I suppose doesn't mean much unless you take your opponent's character into equal consideration, too.
For cases like your strong character, I guess you could hope that your karma holds out and people responsibly play their characters as well. Again though, 'perfect world' -.- . Out of curiosity, how have you fought before with that particular character?
--
But thanks, Freelance. That's the sort of input I was looking for and you hit the nail on the head when with 'OOC agreement'. I have a simple D20 sort of system tied to what I'm working with. I'm trying to keep it as simple as I can to keep it from being overbearing, but still in depth enough to have some weight to it.