I am a table top player, so I am all about the rolls. But my introduction to that system in an MMORPG setting was... unfavorable.
I'd made a new character who'd been immediately co-opt'd into a friend's RP guild who was VERY strict about using rolls as the rule, something that blew my mind because I'd always just used, you know, common sense. But the GM was extremely anal retentive about 'I don't care if you're a good RPer, we all roll.' He was a player-run arena champion of the roll system and vouched for its vital necessity. He was ICly a combat master.
...and my level 12 Worgen Druid, who'd never held a weapon before that moment, ground him into human meat paste.
Twice.
And then that worgen was suplexed by a Gnome...
So I have pretty mixed feelings about it. If you're building a system then I'd say go the full TRPG route and draft up some merit/flaw points that'll add or subtract from their roll total.
I'd made a new character who'd been immediately co-opt'd into a friend's RP guild who was VERY strict about using rolls as the rule, something that blew my mind because I'd always just used, you know, common sense. But the GM was extremely anal retentive about 'I don't care if you're a good RPer, we all roll.' He was a player-run arena champion of the roll system and vouched for its vital necessity. He was ICly a combat master.
...and my level 12 Worgen Druid, who'd never held a weapon before that moment, ground him into human meat paste.
Twice.
And then that worgen was suplexed by a Gnome...
So I have pretty mixed feelings about it. If you're building a system then I'd say go the full TRPG route and draft up some merit/flaw points that'll add or subtract from their roll total.
Please read all the above with a soothing, British accented monotone.