Sheesh, you guys are really bringing up all of the points I wanted to go into. My design has been with a tabletop system in mind this entire time, as they're just simple to implement into these types of roleplay. That's exactly what I'm bringing into this MMO, but the idea is to keep the system as minimalistic, yet dynamic as possible.
The idea is to provide a standardized form of combat that both sides are agreeing to through participation. It's a d20 system where two combatants choose from a small list of preset abilities, using roleplay to show their actions.
The fights would need to be moderated, but I would want the system finalized (at least on paper) before anything else. On that note, I want to post it here, but I don't want people to steal my stuff -.-
No offense.
But meh, you guys seem alright.
My hope is that people participating will only need to know the actions they need to pick (which could maybe be in-game mailed to participants), keeping their ability to participate relatively basic, while still seeming a bit more than straight emote combat. This is my first write up. Think you guys can help me?
The idea is to provide a standardized form of combat that both sides are agreeing to through participation. It's a d20 system where two combatants choose from a small list of preset abilities, using roleplay to show their actions.
The fights would need to be moderated, but I would want the system finalized (at least on paper) before anything else. On that note, I want to post it here, but I don't want people to steal my stuff -.-
No offense.
But meh, you guys seem alright.
My hope is that people participating will only need to know the actions they need to pick (which could maybe be in-game mailed to participants), keeping their ability to participate relatively basic, while still seeming a bit more than straight emote combat. This is my first write up. Think you guys can help me?