Thanks for all of the responses, everyone. Going off of what you've told me from your experiences, Siobhain, I think I really have a lot to take in now.
Addressing what everyone has been saying about combat and hp, it's also as Siobhain says, being realistic combat (via emotes) that leads into the system.
As far as hit points and wounds go, my system is open ended to the characters fighting, but my preference has always been failing rolls may not mean you're taking a sword to the stomach, but being pushed back or struggling to defend yourself in a way that a success would have more seamless accomplished.
If I do begin any type of 'arena', it would probably be styled in the first person to take a significant hit or to draw blood from the torso is the loser, making the fight not necessarily the same contest of skill and strength a fight to the death may be, justifying your character being able to be beat.
Addressing what everyone has been saying about combat and hp, it's also as Siobhain says, being realistic combat (via emotes) that leads into the system.
As far as hit points and wounds go, my system is open ended to the characters fighting, but my preference has always been failing rolls may not mean you're taking a sword to the stomach, but being pushed back or struggling to defend yourself in a way that a success would have more seamless accomplished.
If I do begin any type of 'arena', it would probably be styled in the first person to take a significant hit or to draw blood from the torso is the loser, making the fight not necessarily the same contest of skill and strength a fight to the death may be, justifying your character being able to be beat.