(11-02-2013, 02:41 PM)synaesthetic Wrote: I don't roleplay combat unless the game engine allows me to actually attack the person. In games with a dueling option it makes things a lot more exciting than having an emote-fight.
In games without a dueling option, like XIV, combat is handled through short fics and forum RP.
In game options are always useful, though it presents issues for characters who may not be of level or in the right type of gear for the sake of their character's appearance. While vanity items (will) fix this issue to some extent, there are in game mechanics that still limit roleplay. In FFXIV, a Black Mage may specialize only in ice magic, which may allow them to play their character in emotes, but would ultimately ruin in the class in any battle situation.
Using emotes to fight is no different than using emotes in any other type of roleplay, just that you need to think a bit more objectively about your characters movements and actions in regards to the person you're roleplaying with.
Val's link has incredibly well worded explanations of everything that should be in an attacking and defending post, and it makes me happy I decided to start this discussion.
On a separate note however, I wanted to know if anyone with any experience in these sorts of D20 systems has any opinions, balance-wise on what I've posted. Or even if they feel like it's too much to be played in-game and should be simplified a bit more. I'm really trying to go for simplicity, but still retaining a certain degree of player input.