I wouldn't give Cure and Stoneskin so much credit as skills on paladins. On a dungeon enviorement they are meaningless. The heal is not significant enough to make a difference unless you are fighting exactly one trash mob (and if you are, your healer should have your back anyway), it eats a lot of MP which is better used for Flash, and while you can recover MP by using that one combo move, your skills are better used on enmity generation. I haven't leveled White Mage on my Paladin enough to get Stoneskin, but really, paladins don't need it. In fact, I'll go ahead and say that the only reason a paladin would get conjurer up to 15 is because is is a Job requeriment.
Sure, Cure and Protect are nice for soloing or overworld questing/FATE parties, but they get absolutely nothing useful from conjurers as far as tanking goes.
With that said, I do like Warrior's changes. I should probably level mine up so I can pretend to know what people are talking about when discussing this changes!
Sure, Cure and Protect are nice for soloing or overworld questing/FATE parties, but they get absolutely nothing useful from conjurers as far as tanking goes.
With that said, I do like Warrior's changes. I should probably level mine up so I can pretend to know what people are talking about when discussing this changes!