(11-26-2013, 01:11 PM)Aleister Wrote: I don't know why Defiance for Warriors gained a increased in enmity, seems a bit much to add more but maybe they saw it fit because of 2.1? Maybe we were at a disadvantage with Paladins with their Shield Oath+Mana Pool (Meaning they could flash a lot more then a Warrior can.)The enmity increase on Defiance and increased enmity elsewhere is because Warriors now will be throwing out non-emnity combos A LOT more often. Now that we have a good reason to use Storm's Path to apply a damage debuff to enemies. This means Warriors will now be throwing out a Storm's Path combo and a Storm's Eye combo often, meaning less Butcher's Block combos. This has been mentioned earlier in this thread as well.
I see Over Power and Steel Cyclone for sure needing enmity generating increased. SC currently has none but our base damage.
Over Power has enmity bonus to it.. Just from what I've seen it really isn't that great in dungeon/raid run situations where there will be a lot of AoE damage going out.. OP at the moment doesn't do a very good job with mobs unless we use a fair amount of it.. Which would result in being TP Starved which is bad.
My view on it and why Yoshi bumped/added the enmity up on these two skills, it'll help reserve our Tactical Points... Defiance on the other hand? -shrug- No idea why he buffed the enmity.
Edit: Also! Don't see why they added a chain grip to Holmgang.. Its a gimped hallowed ground! >_< Should have just made that chain grip move its own skill.. I only see it being usefully if a boss is on the lose and you can grab it and stick to you.. Giving your raid time to regroup itself.
Additionally now that they're receiving 20% more healing that's making the Healer's spells create more enmity as well.