(12-05-2013, 05:27 PM)TeeBeeDee Wrote: In regards to Defiance, here's the outlook from a white mage.^^ I never said I had a problem with making it a passive buff. I completely agree with what you say. I personally didn't see the need to increase enmity or the 5% increase healing in defiance at the time based on personal experience but no one plays like I do or like anyone else so experiences differ. I'm just happy that I won't be a pain to my healers anymore and feel bad since they're making warriors a proper tank.. Now.. I will enjoy watching the increase of WAR pop and giggle at the silly stuff I'll be expecting on the tank forums.
Existing Defiance is set up that I have to work harder to heal your hp than I do a paladin. Each Wrath stack you put on makes me work less, ultimately at a full stack I am now working AS hard as I would when healing a PLD. If you use your stack for whatever reason, I now have to work harder to heal your added HP.
The new defiance makes it so that the moment you gain the extra HP, you gain the added Healing, so the moment you turn on defiance, healing you is equally as intensive (from an HP to HP standpoint) as healing a PLD.
The change isn't so much for you, it's more for me! I am no longer paying a cost for your use of Wrath, which reduces the usefulness of "sitting on wrath stacks" and incentivizes actually using abilities that utilize them.
As for Inner Beast, The existing inner beast makes you and your healers step on each others toes. If you take a big hit, I'm loading a big heal, if you load a big heal as well (inner beast), chances are between the two of them overhealing is going to happen. By changing it into a % dmg reduction it effectively makes it so that my actions no longer nullify your actions and vice versa.
All in all, I'm looking forward to the changes.
~Tzain Nival
Artwork Credit: P'rido Jinh