
(12-24-2013, 05:34 PM)Tiergan Wrote: Thanks for the clarification folks!I've personally got a different take on those. I see being a Nunh as a role, rather than a title, in the sense that you're a Nunh when you're back with your tribe and your breeding group doing your Nunh thing. If you leave your tribe and your breeding group and you go out and do a bunch of adventuring (especially if you don't handwave the travel times), you've got to figure you're away from your group for months. I don't see any way in hell that a Nunh is going to go back to their group after a long absence and not have been replaced.
An interesting thing I learned from those posts you guys linked is:
Quote:There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.
That means there definitely can be multiple nunhs and small sub-tribes within each tribe.
This makes me feel a lot better about a lot of the Nunh-players I've seen running around in game, as I've had sort of conflicted feelings about them before. It was hard for me to reconcile how there could be that many when supposedly there should have been only one or two per tribe.
C'kayah (for his own reasons, partially influenced by the tension between his drives to become a Nunh and his desire to not return to his tribe) tends to think of absent Nunhs as sort of wannabes.